L4D2 - press a button for a specific sound?

hi there guys, i have a small question:

first i should thell you this: i made a map some months ago (TUMTaRA) wich spawns SI by pressing a button, now they requested the same but with sounds.

so, i tried it out in hammer but it wont work.
all i have now is:

A Button-prop called “Saferoom_button”
a func_button called “Saferoom” with the parent set as “Saferoom_button”, with the following output: OnPressed, Traget entities name “Saferoom_sound”, Via this input “PlaySound”
and the “ambient_music” calles “Saferoom_sound” and the sound file “thesaintswillnevercome.wav”
picture:

but ingame, the buttons don’t even “glow”
picture:

could anyone help me? im fu**ed

oh and btw: does anybody know why the buttons are invisible in from a specific distance?

Don’t use ambient_music; it’s a generic entity that hardly works.

And you have to set the prop to actually glow from the director.

Example

director
OnGameplayStart
(button name here)
StartGlowing

Do this for every button.

thanks :d it works, i uset Ambient_generic and it works just fine

Use invisible instead of nodraw for your buttons. Just good practice imo.