Ladder problem/door question.

K first, ive always mapped for cs:s and you could just ctrl_t a brush into a func_ladder but now im making a episode 2 map and their is no func_ladder so how do you make a ladder. Secondly i wanna make a double button thing where you gotta hit these two buttons in time to open a door but when the time runs out like 2 seconds they reset and you gotta try it again like a 2 person double button door.

Working Ladders: Ladder entities for Half-Life 2/DM


**Func_door**

*Keyvalues:*

Name: duodoor
Delay Before Reset: -1

*Flags:*

Uncheck "Touch Opens"




**Func_button**

*Keyvalues:*

Name: button1
Delay Before Reset: 2

*Outputs:*

OnPressed | duodoor | Open
OnUseLocked | button2 | Unlock
OnUseLocked | button2 | Lock | | 2

*Flags:*

Use Activates
Starts locked



**Func_button**

*Keyvalues:*

Name: button2
Delay Before Reset: 2

*Outputs:*

OnPressed | duodoor | Open
OnUseLocked | button1 | Unlock
OnUseLocked | button1 | Lock | | 2

*Flags:*

Use Activates
Starts locked


Thank you alot.

It doesn’t say it on the Dev site but you can also use the ladder brush in Episode Two.

whats that?

[editline]04:54PM[/editline]

Also can you use func_movelinear for the func_door?

Type ladder in material browser, make a brush in front of the ladder as close as possible at about 2 hammer units.