K first, ive always mapped for cs:s and you could just ctrl_t a brush into a func_ladder but now im making a episode 2 map and their is no func_ladder so how do you make a ladder. Secondly i wanna make a double button thing where you gotta hit these two buttons in time to open a door but when the time runs out like 2 seconds they reset and you gotta try it again like a 2 person double button door.
Working Ladders: Ladder entities for Half-Life 2/DM
**Func_door**
*Keyvalues:*
Name: duodoor
Delay Before Reset: -1
*Flags:*
Uncheck "Touch Opens"
**Func_button**
*Keyvalues:*
Name: button1
Delay Before Reset: 2
*Outputs:*
OnPressed | duodoor | Open
OnUseLocked | button2 | Unlock
OnUseLocked | button2 | Lock | | 2
*Flags:*
Use Activates
Starts locked
**Func_button**
*Keyvalues:*
Name: button2
Delay Before Reset: 2
*Outputs:*
OnPressed | duodoor | Open
OnUseLocked | button1 | Unlock
OnUseLocked | button1 | Lock | | 2
*Flags:*
Use Activates
Starts locked
Thank you alot.
It doesn’t say it on the Dev site but you can also use the ladder brush in Episode Two.
whats that?
[editline]04:54PM[/editline]
Also can you use func_movelinear for the func_door?
Type ladder in material browser, make a brush in front of the ladder as close as possible at about 2 hammer units.