K first, ive always mapped for cs:s and you could just ctrl_t a brush into a func_ladder but now im making a episode 2 map and their is no func_ladder so how do you make a ladder. Secondly i wanna make a double button thing where you gotta hit these two buttons in time to open a door but when the time runs out like 2 seconds they reset and you gotta try it again like a 2 person double button door.
**Func_door** *Keyvalues:* Name: duodoor Delay Before Reset: -1 *Flags:* Uncheck "Touch Opens"
**Func_button** *Keyvalues:* Name: button1 Delay Before Reset: 2 *Outputs:* OnPressed | duodoor | Open OnUseLocked | button2 | Unlock OnUseLocked | button2 | Lock | | 2 *Flags:* Use Activates Starts locked
**Func_button** *Keyvalues:* Name: button2 Delay Before Reset: 2 *Outputs:* OnPressed | duodoor | Open OnUseLocked | button1 | Unlock OnUseLocked | button1 | Lock | | 2 *Flags:* Use Activates Starts locked
Thank you alot.
It doesn’t say it on the Dev site but you can also use the ladder brush in Episode Two.
Also can you use func_movelinear for the func_door?
Type ladder in material browser, make a brush in front of the ladder as close as possible at about 2 hammer units.