Hello so i currently have a problem where if a user spawns in an entity (Vehicle, guns stuff like that) the user gets a lag spike.
This only occurs on first time spawning and does not happens to users who have been on the server where the entity was spawned before.
example: i spawn in a jeep, get the lag spike, delete the jeep, another user gets in, i spawn the jeep, the user gets a lag spike, nothing happens on my part.
I have checked on the server to see if there is any performance changes when an entity is spawned but nothing out of the ordinary happens.
I have been looking for solutions some people have mentioned “Precaching” which as far as i know runs the entities through the user so the user wont get the lag spike when they see it next time.
i don’t know if this is what i am looking for but it sounds like something along the lines of that.
any suggestions would help or if anyone have a link to this “precaching” then it would be great.