As I posted in the WAYWO megathread, I am working on a game mode featuring Larry the Lobster. I will keep this thread updated as I continue work on it, both before and after I get access to S&box. In my original comment I didn’t provide a lot of info about it, but here is a little update:
Since this project is 2 years old, the code is a mess. I fixed a few bugs and made it somewhat playable. Doing much more felt like a waste of time, as I eventually will have to remake animation graphs and the code for S&box.
As a placeholder I am using Larry the Lobster, but once I get coding I will commission a custom humanoid lobster model, and I will also make use of our friendly Terry model.
If you know the game mode Warlocks from Warcraft 3, it will look like a FPS version of that.
The objective is to be the last man/woman standing in an ever shrinking arena. Every time you hit a player they lose a very little amount of health. As each new round begins you are given a selection of new abilities (ranged weapons, higher jumps, more powerful knockbacks etc.)
The maps featured will range from some very similar to the Warlocks game mode where your life slowly ticks away as you are out of bounds, and some will instagib you as you are thrown off. Another idea I’m toying with is an obstacle course where you try to fight your opponents as you escape a death trap.
I’ve been brainstorming some abilities I want to implement into the game mode. I am trying to keep the list short to not feature creep. More abilities will be added in the future when the core gameplay loop is polished. The initial idea is that you start with the Lobster Hands ability in the first round. In every intermission round you can buy new abilities (might limit how many). Abilities can be upgraded by rebuying them, and they will gain more damage and knockback.
By default all spells will be available for purchase, but the player hosting the game will have the ability to turn off specific spells or archetypes/elements.
Here they are ingame (Note: the objects will be moving whenever I get access to S&box, for now they are static)
And as a bonus, bare bones gameplay from what I created in a couple of weeks 2 years ago:
Another bonus, Larry celebrating his victory:
All icons used so far are supplied to me with the Creative Commons 3.0 license.