This is the new version of my Laser STOOL. I recoded it from scratch, because the old version was using Source’s env_laser entity that limited the possibilities.
The new features:
[li]Lasers can now be reflected by mirrors (Laser Reflector in the Entities tab)[/li][li]You can now choose if the laser will push the props[/li][li]New wire inputs (On/Off, Length, Width, Damage)[/li][li]Sounds when turning the laser on/off and when killing something[/li][li]Compatible with Stargate shields[/li][li]Duplicator support[/li][li]a few things I forgot[/li][/ul]
Special thanks to:
- Nevec, for the idea of disintegrating the player’s ragdoll
- Nevec and Kogitsune, for helping me to solve the NPC ragdoll bug in SP
- AzuiSleet, for solving the “laser always drawing behind props” bug
- People on the #luahelp IRC chan
- Everyone on my server that “helped” in beta testing
Of course, you don’t need Wire or Stargate mod.
If you set Damage to 0, the laser will not hurt anything.
[li]If Keep Corpses is checked, NPCs won’t dissolve correctly FIXED[/li][li]Heavy props are pushed toward the laser FIXED[/li][li]No free edicts (?)[/li][li]Spawing a laser on a dead NPC gives a Lua error FIXED[/li][li]Active weapon sometimes disappears FIXED (I hope)[/li][li]Repeating sound when hitting a Strider buster FIXED[/li][li]Wired inputs not getting saved FIXED[/li][li]Props randomly appears to be infront of the beam FIXED[/li][li]Weird shadows randomly appearing temp FIXED[/li][li]Laser beam starts inside the emitter and not in front of it[/li][/ul]
[li]Be able to make the laser ignore some props ADDED[/li][li]New effects (Scripted Effects)[/li][/ul]
If you find another bug, I’ll try to fix it as soon as possible.