Alright, so no big fancy presentation just yet because the gamemode is in no visual state at the moment but I have a few screenshots today to put here.
Anyway, the point of this thread is to ask you guys for your help with the design of quests, HUD’s, GUI, etc.
Basically the gamemode is about Combine vs Rebels, but wait, it’s not the traditional HL2 kinda thing. I’m taking this in the direction you guys want.
The features consist of:
**
Dynamic Quest System(Already started. Visuals are a bit iffy atm.): Quests can be randomly created at any time and as a quest is completed it can trigger a new quest to created in response to that one.
Leveling System: Consists of skill trees, no classes, you develop your character how you want.
2 Factions(Already started.): You are NOT restricted to one character. Your skills and money stick with you, so if you join in and you feel like playing as a Combine when you were once a rebel, go for it!
Inventory System: MIGHT consist of dynamic weapons, not sure though.
Territory system: Capture territories and bring in some type of benefits from them.
Intimidating NPCs: Rebels can intimidate owners of shops and it’ll assist their faction/gang with discounts or special items.
**
Now the gamemode is very early in development so there isn’t too much to show, but it’s enough to prove that this isn’t a ideas thread.
So yeah, this is what I have so far, there’s a lot more things done internally rather then visually but the reason I made this thread is to ask you guys for ideas. Let your imaginations run wild!
Thanks for reading!