This is something i have been working on for a while now
it has custom reorigined view models
And fixed world models too!!
This is something i have been working on for a while now
it has custom reorigined view models
And fixed world models too!!
What does this have to do with L4D2? ‘~’
look at the position of the gun
I see now I thought it was something odd about them but I didn’t know what it was xD Nice job
you put a German player holding l4d2 like German content. lol
yeah i just noticed that
Did you rig the CSS hands onto the L4D2 viewmodel?
I’m pretty sure those are the normal CS:S weapons, too. Probably just repositioning, recoding, and resounding them to resemble Left 4 Dead 2 weapons without actually getting the models (Not sure how hard getting the actual weapon view models would be though).
:psyduck: This looks excellent, but I cannot figure out how it was done, regardless of your explanation. Are the view models pointed at a different angle?
thanks guys ill be sure to release them soon
Very. They use c_ models rather than v_ models, which means you’d need to figure out a way to get them working, and then you gotta do all 4 (8?) for the different hands models and upload them separately.
Can you make a separate version that replaces regular CS:S v_model
i could try but can someone tell me how to replace the hands?
This is a very good jumping off point for Lua. Gold star for you.
You will need to recreate the v model and create a new V hands rigged to that gun (like the L4D2 and Unloackable TF2 ones) or you create an v_model with new hands.
PS:Are you creating v_models of original L4D2 weapons too?
Thanks, and this sir, is sexy.
Right-click melee?
oh yeah i forgot about that how do i add melee animations??
I never played L4D 1 or 2, what am I looking at that’s so awesome?
I’d just like someone to explain.
Explanations have no effect on the non-initiated. Go play L4D.