No matter how many people complain or post on the forums, Garry explained that the new Rust will be the only thing he’ll work on, and legacy would eventually be completely erased. People really need to understand that this fact isn’t going to change.
Check the forum log for the last two months or search for legacy vs experimental. You’ll see dissertations on the relative merits on one vs other–as well as the trolling recriminations from both sides these threads usually vomit forth.
It seems like they are completely unable to make a map like legacy, which is why the Hapis terrain is nothing like the legacy map. I would love to know why, but I am guessing the change to Unity 5 made it impossible to make terrain like legacy. Moving to Unity 5 had some HUGE negatives: maps are much worse, and performance is much worse.
After they build more rad towns and roads in Hapis, the terrain will still be completely unlike legacy map. Hapis still could be very cool, and I like the idea of a map we can learn to know well.
The only thing that I preferred in Legacy, over Experimental, was the sense of community - radiation was a joke, and the entire map was enclosed with only a minority of players living/exploring in the wasteland, meaning everyone was forced to interact with each other, and communities made from complete strangers around rad-towns, were about as common as having your brains bashed in by a Bambi.
Ultimately, that means nothing - I vastly approve of Experimental over Legacy. Just having to get used to actually being able to hide, finally, and play lone-wolf.
How hard would it be to recreate or straight-up import the assets from the original map and then add it? They made the map in the first place, and they then wrote a procedural map system afterwards. How hard could it be to go back to the first round?
It’d probably take more than an hour, so it’s not that fast and easy, but it’s software, anything is doable.
And, yes, they could have the legacy map available without too much trouble, but the devs have made the deliberate decision not to – Hapis is not a 1:1 remake but is “inspired” by R_I_2013. So, good job, you’re talking shit about the devs.
There is no reason they can’t – they won’t. Hapis is inspired by what legacy’s map had (and the procedural map currently doesn’t). Hapis is not finished and is undergoing improvement, just as the procedural generation maps are, so of course it isn’t as complete as the legacy map. Eventually, custom maps by players will be possible and you’ll be able to import legacy’s map yourself if you want it so bad.
I try and treat you with respect (even though we are usually on opposite ends of arguments), cinderstar, but this time you really don’t know what the shit you’re talking about.
Go look at devblog 58 for their exact words. They specifically state that even though people are already calling iit the legacy map, it’s an entirely new map. Just because legacy players want it to be a carbon copy, like SO BADLY YOU GUYS, doesn’t make them right, nor does it state anywhere that this is due to technical limitations. It was a design choice because they were clearly unhappy with aspects of the legacy map.
Now that being said, they did mention that it could receive drastic changes over the months and to not lose your shit over it. You gotta remember that hapis is one map created just last april, and compared to the thousands of possible maps the proc gen system can create, it’s pretty low priority.
I think you don’t know how much work it would take.
And FP saying they want the new version to be different than legacy has nothing to do with how hard it would be to give us a legacy-terrain style map.
You are just making this up: they do not use legacy terrain on the map because they don’t want to, not because of the work involved. Only the devs know the reasons for this.
We don’t know the technical limitations or how hard it would be to have true legacy type terrain on the new maps. But we have seen them work on the new maps for months, and barely be able to increase the rockiness of those maps. Facepunch and players have wanted them to increase the rocks on the new maps, and they have slowly done this.
I am still calling bullshit on the idea that it would be very easy to create a map with legacy style terrain and mountains, and they just have decided not to add something that made gameplay very good in Legacy Rust.