Yeah. Maybe a bodygroup for their helmets (the Climbers for their helmet. Bricks and the sack for the Builders, parasols for Floaters and the pickaxe for Miners, otherwise we could use TF2’s Equalizer model. Anyway, these models plus the helmet should be props), skingroups would be great too, even the 2-player Lemmings that have blue hair and green robes would I happily accept.
About Copycat Lemmings by Peter Spada
It was released in 1998, was originally made for Windows 95 and 32-bit and lower systems (on 64-bit systems the game messes up a little, but is still playable. The Lemmings however, get their palettes inverted) But, when the game was final in August 23, 1998 Peter Spada got copyright problems with Psygnosis (the publishers of Lemmings on Sega Genesis/Megadrive, Master System and Super Nintendo Entertainment System) and got forced to permanently delete the game and the add-on levels that were made.
In the copycat game, their palettes were based on the themes of the levels, they are:
Green hair + blue robes (Default, also Forest/Dirt)
Red hair + pink robes (Fire)
Red hair + yellow robes (Columns, with lots of orange)
Brown hair + grey robes (Pink, why are they called ‘‘pink’’ anyway?)
Blue hair + light blue robes (Blue, like water)
Fate of the Copycat Lemmings game
What’s left of his Copycat Lemmings is this website, now it’s called Cheapo Lemmings. Good thing is that it now uses DirectX 6 (the original used DirectX 5) and works correctly even on Windows 7
SPECIAL thing for the Lemming model, though un-related to the game itself: According to the videos like The Lemmings are Falling, they have Cloth simulation on their robes. That would do nicely with DOTA 2’s upcoming Source Engine feature, which indeed is Cloth simulation