I’d like to talk about the PVE aspect for a little and the lack of a real AI enemy. Back in legacy we had zombies.
Their AI wasn’t revolutionary but it wasn’t much worse than the animals in the current version, who still think the only solution to standing on a slope is to start walking circles. Forever.
Zombies were removed and red/rad animals were introduced. I liked the Idea that rust tried to be somehow different than dayz and all the other upcoming ripoffs.
However, red animals were just a placeholder, something else was promised to come and it wasn’t a big thing to tell your friends. (“hey man you gotta check out rust they have red bears and wolves now and the zombies are gone”)
In the current state, I still miss a possible AI enemy, even if it was up to the server to decide if and how many of those entities there should be. (what those entities could be is open to discussion)
The only thing you can do is wander around and kill other players, or try to be friendly. Killing animals isn’t a challenge at all. What if there was a real PVE challenge?
Those should be quite rare to find and maybe even have their own lines in the server cfg to enable or disable.
Now lets get to the possible AI enemies that I came up with:
This actually isnt a category itself, more like a general idea inspired by fantasy MMOs. A big group of players has to get together and kill one big monster.
Big monsters could be either dinos, human mutants or big animal mutants. They should have a lot of hit points and they should spawn very rarely and maybe even attack buildings at night when there’s light on.
Players will need to work together instead of against each other to kill one of those things. You could get raided by a giant mutant instead of players.
Implementing working (shooting) human AI sounds like a big task to me, especially if they should look and behave good. However, some military helicopters or troops who sometimes land or base somewhere on the map and who also kill on sight could be a PVE Idea for the far future. A military base the size of the airfield with helicopters…which you can steal…who doesnt dream of that?
My friend said about a year ago, it would be cool to have dinos in rust. I didn’t really like it and now that ARK hit the shelves pretty good it will just make rust look like a ripoff. I still like the Idea of big AI enemies though.
They were slow and stupid, but it was PVE. Still not very sensational and like I said in the intro, there are lots of zombie survival games out there.
What do you think about the Idea, that every human dying from radiation will become a mutant?
You could decide to control the mutant or respawn regularly and let the mutant be AI controlled. Mutants should be similar to zombies, but faster and more threatening than zombies.
If a Mutant kills a non Mutant player or animal, he could grow in size and strength. Maybe they could have some abilities like a leap jump or a stylish heavy melee attack.
Maybe they could carry usual melee weapons and even waterpipe shotguns.
A big, (AI or) player-controlled human mutant would be a nice thing to kill for a group of 3 or 4 players, instead of killing nakeds on the road.
Soo what if the radiation or a mad scientist tempering with the genes made some mutations where the animals could get additional extremities, features from other animals and get bigger in general?
Some examples: (If you got more Ideas, please comment!)
Three-headed wolves, giant rats, Big ass insects, monkeys with 4 arms, hostile deer with razor sharp horns, bears on steroids, Big, fat and hostile boar…[I might come up with more, or even some concept art if the Idea is widely appreciated]
Keeping rust a “wildlife survival game” is not a bad intent or Idea. However, Animals should still be a bigger threat, also to armed players.
How? Here are 3 points how to improve challenge.
First: Some animals aren’t wandering around alone! They come in herds!
Please implement packs of wolves of 3-8 Animals, same for deer and boar. Make boar hostile when attacked! They wouldn’t let anyone beat on them with a rock or torch and just run away.
Second: Poisonous animals! If you have a big ass gun and you get bit by a snake you can kill the snake but the snake’s gonna kill you aswell unless you get an antidote. Shooting snakes to craft antidotes…sounds lke fun
Third: Certain animals should be limited to certain biomes. Bears in deserts and pigs in the snow…simply don’t fit.
Here are some ideas about new animals and where they could appear:
Desert: Cobra, Cheetah, Camel, Lion, Scorpion, Gazelle, Giraffe, Antilope, Buffalo
Forest: Wolf, Brown / Grizzly Bear, Boar, Deer, Fox, Horse
Tundra: Polar / Grizzly Bear, Tundra wolf, Caribou, Fox, Horse
That’s it so far, please tell me what you like and share your own ideas of new PVE aspects of the game. I’m not a hater of pvp. I’ve done plenty of killing and I’m getting bored or maybe I am just not evil enough to rob all those poor noobs.