So, two questions, I’d really appreciate help on both.
I am looking for something that acts very similarly to how the hands in HL2 would work where pressing E on a light prop would allow you to carry it around. I have heard that this has been reproduced but I’ve spent quite some time searching for this but did not find anything suitable.
I’m also trying to reproduce the way for example SWEPs or gamemodes can inherit another and then have anything overwritten and added if necessary. What I mean is that TABLE.Base will reference another table and inherit all values from there but the child will overwrite those. If the parent has TABLE.Base defined it would derive that as well and all the way up the line to the very base.
All contribution very much appreciated. Thanks.