Light looks weird when i compile my map, Help?

Pic 1

Pic 2

I looked around the internet but i could not find any solution to this problem, i tried cubemaps, info_no_dynamic_shadow, i checked vertex light,i tried compinging my map at “final” mode and much more… I’ve been trying to fix this problem for hours…

The problem started when i placed lots of lights around the map, though i know that the amount of light is probably not the problem

If anyone could help me, THANK YOU!

Post the compile log here

Add cubemaps in areas where the light levels vary. Also, reduce lightmap scales on faces to make shadows look better. After adding cubemaps, remember to build them in game.

Thank you for your help, i reseted my map to a previous version that i made and copied all the things that didn’t exist in the new version, reduced lightmap scale on some textures and i do not have this problem anymore.

Much better support then the steam forums :smile: