I’ve been working on a few sets for a future video, but I can’t seem to get by these lighting issues when setting up lamps. It only happens on props that I have applied different materials on. I was hoping there would be a way to fix this without upping the r_projectedtexture_filter value, causing the entire scene to suffer.
Here’s what it looks like…
Anyone have any ideas?
I’ve tried a whole mess of lighting commands which don’t seem to do much, and while the flahslight does provide much better results, I would need more than one. I’m unsure if that would be possible, but any solution would be great.