Problem still not fixed!
Aaahh! A problem that I greatly need help with!
For some reason whenever I’m in game and walk through a doorway that has a hint face over it, the lighting changes slightly. This also happens if I look up at the sky. I sometimes even get a slight flash of light across my screen.
I’ve searched around for this problem quickly, but no luck. Need urgent help if ANYONE knows a solution!
Could it be to do with func_viscluster or maybe the HDR? You guys will get a new map of mine in a few days if this can be fixed now!
Lighting suddenly clicks brighter, not slowly as HDR does.
Also… is there a way to create a displacement over a displacement without generating shadows. Such as a sandy and rocky hill over a sandy and grassy plain?
You can see an example of this in the first photo.