This is probably a very dumb issue but I can’t seem to find a solution online for it. Probably not using the right keywords as I’ve attempted to fix it for the past hour. I’d really appreciate if I can get some help from you guys!
If the doors are props use an info_lighting entity to chenge the origin of the doors light source https://developer.valvesoftware.com/wiki/Info_lighting, placing the info_lighting in a brighter area
Info_lighting entities are discarded by the compiler, so they will only work for prop_statics. For dynamic entities, you should use an info_target entity (although most other kinds of entities will also work).