Lighting Problem, new TARDIS map.

I am making a new tardis map for gmod/ css.

I have a lighting problem, didnt exist until recently but one side of the wall will not dim or show reflections of the room light, instead, the wall just stands permanently lit??



Is it maybe a texture that was originally made for a model? I know that can cause lighting problems.
It could also be a too high lightmapscale or a leak.

Unfortunately that’s all I can see in my crystal ball, for further analysis you should post the compile log…

Thanks for the advice.

I found out it was the skybox somehow getting through, all fixed now :slight_smile: