Lighting Problem

Hello, users of FacePunch! I’m having a problem with my light_environment lighting everything in my map. Please note, this is for CS:GO. :slight_smile:

And here is the .log file:

FlyingSixtySix find your sky’s name in this and try using the settings for it and see if its any better :slight_smile:

I set my lighting settings to CS:GO’s nukeblank sky with the settings below it, got this problem:

Note that I only have a light_environment in the map, nothing else to control lighting.

Your map is fullbright, but the compile log doesn’t seem to contain any leaks. What are your compile settings?

Hey! Sorry for the late response, I’ve been a bit busy with things. Here’s my compile settings - I’m using the basic setup since I found no need for expert.

Turn HDR on.

You are godlike, dude! Thanks!