Does anyone know why this happens? And if there’s a workaround?
(Apologies for gigantic snapshot)
This happens to me on other maps I’m working on too, no matter what lightmap resolution I apply to the surface or whether it’s smoothed or not. It usually occurs on smoothed surfaces (I assume that the compiler automatically smooths displacements), which is the key thing.
Happens without any leaks or compile errors, just a clean log. Rooms, building sides, and pretty much the tallest mountains. Any ideas? (And thanks in advance)