Lighting problem?

Sorry for another question so quickly, but I made a map and put a light_spot in it with 10,000 brightness on the wall. When I look at the ground, sometimes I see this:

http://img697.imageshack.us/img697/4940/prob2h.png

but when I move a little I see this:

http://img204.imageshack.us/img204/1623/prob1.jpg

any help?

Looks like a leak.

Or it could be outdated graphic drives.

Post the compile log.

In [noparse]




[/noparse] Please.

Really simple map:



** Executing...
** Command: "c:\program files (x86)\steam\steamapps\wingedturtle\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\wingedturtle\half-life 2\hl2" "C:\Program Files (x86)\Steam\steamapps\wingedturtle\sourcesdk_content\hl2\mapsrc\first1"

Valve Software - vbsp.exe (Dec 11 2006)
4 threads
materialPath: c:\program files (x86)\steam\steamapps\wingedturtle\half-life 2\hl2\materials
Loading C:\Program Files (x86)\Steam\steamapps\wingedturtle\sourcesdk_content\hl2\mapsrc\first1.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\wingedturtle\sourcesdk_content\hl2\mapsrc\first1.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (5690 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 30 texinfos to 18
Reduced 6 texdatas to 6 (136 bytes to 136)
Writing C:\Program Files (x86)\Steam\steamapps\wingedturtle\sourcesdk_content\hl2\mapsrc\first1.bsp
0 seconds elapsed

** Executing...
** Command: "c:\program files (x86)\steam\steamapps\wingedturtle\sourcesdk\bin\ep1\bin\vvis.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\wingedturtle\half-life 2\hl2" "C:\Program Files (x86)\Steam\steamapps\wingedturtle\sourcesdk_content\hl2\mapsrc\first1"

Valve Software - vvis.exe (Nov  8 2007)
4 threads
reading c:\program files (x86)\steam\steamapps\wingedturtle\sourcesdk_content\hl2\mapsrc\first1.bsp
reading c:\program files (x86)\steam\steamapps\wingedturtle\sourcesdk_content\hl2\mapsrc\first1.prt
  24 portalclusters
  45 numportals
BasePortalVis:       0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow:          0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 0 visible clusters (0.00%)
Total clusters visible: 350
Average clusters visible: 14
Building PAS...
Average clusters audible: 23
visdatasize:341  compressed from 384
writing c:\program files (x86)\steam\steamapps\wingedturtle\sourcesdk_content\hl2\mapsrc\first1.bsp
0 seconds elapsed

** Executing...
** Command: "c:\program files (x86)\steam\steamapps\wingedturtle\sourcesdk\bin\ep1\bin\vrad.exe"
** Parameters:  -game "c:\program files (x86)\steam\steamapps\wingedturtle\half-life 2\hl2" "C:\Program Files (x86)\Steam\steamapps\wingedturtle\sourcesdk_content\hl2\mapsrc\first1"

Valve Software - vrad.exe SSE (Nov  8 2007)
----- Radiosity Simulator ----
4 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\wingedturtle\sourcesdk_content\hl2\mapsrc\first1.bsp
96 faces
74474 square feet [10724360.00 square inches]
0 displacements
0 square feet [0.00 square inches]
96 patches before subdivision
7356 patches after subdivision
3 direct lights
BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (1)
BuildVisLeafs:       0...1...2...3...4...5...6...7...8...9...10 (1)
transfers 418590, max 257
transfer lists:   3.2 megs
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #1 added RGB(15442, 12445, 10261)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #2 added RGB(1917, 1186, 698)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #3 added RGB(256, 130, 62)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #4 added RGB(37, 15, 5)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #5 added RGB(5, 2, 0)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #6 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0037 sec>
FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes                 15/8192          180/98304    ( 0.2%) 
brushsides              90/65536         720/524288   ( 0.1%) 
planes                  76/65536        1520/1310720  ( 0.1%) 
vertexes               179/65536        2148/786432   ( 0.3%) 
nodes                   60/65536        1920/2097152  ( 0.1%) 
texinfos                18/12288        1296/884736   ( 0.1%) 
texdata                  6/2048          192/65536    ( 0.3%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                   96/65536        5376/3670016  ( 0.1%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces               41/65536        2296/3670016  ( 0.1%) 
leaves                  62/65536        1984/2097152  ( 0.1%) 
leaffaces              123/65536         246/131072   ( 0.2%) 
leafbrushes             40/65536          80/131072   ( 0.1%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges              616/512000       2464/2048000  ( 0.1%) 
edges                  347/256000       1388/1024000  ( 0.1%) 
LDR worldlights          3/8192          264/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
waterstrips             13/32768         130/327680   ( 0.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices           174/65536         348/131072   ( 0.3%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]      227948/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]         341/16777216 ( 0.0%) 
entdata               [variable]        1907/393216   ( 0.5%) 
LDR leaf ambient        62/65536        1488/1572864  ( 0.1%) 
HDR leaf ambient         0/65536           0/1572864  ( 0.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/202      ( 0.5%) 
pakfile               [variable]       10006/0        ( 0.0%) 

Level flags = 0

Win32 Specific Data:
physics               [variable]        5690/4194304  ( 0.1%) 
==== Total Win32 BSP file data space used: 269998 bytes ====

Total triangle count: 260
Writing c:\program files (x86)\steam\steamapps\wingedturtle\sourcesdk_content\hl2\mapsrc\first1.bsp
4 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\wingedturtle\sourcesdk_content\hl2\mapsrc\first1.bsp" "c:\program files (x86)\steam\steamapps\wingedturtle\half-life 2\hl2\maps\first1.bsp"


** Executing...
** Command: "c:\program files (x86)\steam\steamapps\wingedturtle\half-life 2\hl2.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\wingedturtle\half-life 2\hl2"  +map "first1" 

Hmm, not a leak. Have you checked your graphic drives?

Would that be in Hammer?

No… That would be your computer wise. Nvidia, or ATI, or whatever your graphic card is.

No, it’s up to date.

VRAD doesn’t do uber bright lights. Lower it.

Yes it does.

Looks like the texture on the floor is the problem. Could be a modeltexture?

I believe that is a concrete texture, I’ve used it plenty of times.

Whoops, it was a model texture, sorry, I’m very new to this…

Really, that is a model texture? :aaaaa: Give me boxes.

There is both a model version and a normal version of it I think.