I’m working on an RP map based off of Portal, and so far I have three buildings. the problem I’m running into is that one of the buildings had a Ferry terminal under the building, but whenever I compiled the map after I built it in, the lighting got screwed up. (I’ll post some pictures to show you what I mean later, I’m on someone else’s computer) Rooms and places that had good lighting now have way too many shadows and some of the glass materials from portal I used go invisible, yet are still there.
I think it has something to do with the light_environment and the size of the map, but I’m not sure.
I haven’t found any threads (recently at least when I searched for it) that have either the same problem, or something close. Can someone shed some light on my lighting problem? It would be appreciated.