Lights Colliding?

Having a slight problem, my lights seem to “collide” or they could be shadows, I have my env_light pointed straight down so it shouldn’t be. Any ideas?

http://dl.dropbox.com/u/1540469/Lights.png

Can they be turned on and off individually? If yes, did you get the “too many light styles” error?

Also Mapping Question Megathread: http://www.facepunch.com/threads/1089229

Hmmm it’s been a while since I used hammer effectively. But don’t brushes have a limit on how many different lights can hit them before they begin artifacting?

If this is the case (though I’m not sure) OP try splitting the brush into several pieces.

I think this is the issue because hiding the cylinders makes the lights perform normally.

I think this is because your cylinders are in fact brushes and are not func_details. This makes hammer slice floor into many pieces, which are treated differently by VRAD, causing this effect.