**GAMEMODE IS PUBLIC AGAIN!
- About Lment -**
Lment is a team versus team gamemode. It features a round based system, base destruction,
character classes, character abilities, and an abundance of weapons.
- Gameplay Video 2014-07-07 -
**- Work in progress NPCs -
- Requirements -
To play Lment you must own the following game:
- Classes -
Power Shot - Increases the damage of your next attack
Power Jump - When activated, pushes you forward a short distance
Rapid Fire - When activated, increases your rate of fire for 5 seconds
Smoking Barrels - Gives you a chance to critcally hit with your weapons
Big Clips - Increases the ammo capacity of your weapon magazine
Fireball - A powerful fireball impales the target area dealing AoE damage
Erupt - Erupt yourself, shooting you into the air dealing AoE Damage
Flame Sprite - Spawns a flame sprite at your position, dealing moderate damage over time to nearby enemies
Overheat - When activated, your gun overheats dealing damage over time to your next target for 6 seconds
Flame Shield - When attacked, you burn your enemy, dealing damage while off cooldown
Orb Blast - Fires an orb that on impact, deals damage to enemy players, and heals nearby allies
Empower - Adds a charge every 5 seconds, the next spell casted consumes a charge increasing its effectiveness
Arcane Burst - When casted, places a buff on you and nearby allies that heals over time
Disrupt - Your next attack with disrupt the target, forcing him to face the other way
Arcane Potion - A passive ability that heals you over time
Sickening Shot - Sickens the target, reducing movement speed by 25% and dealing damage over time for 3 seconds
Plant C4 - Plants C4 below yourself that detonates after 2.5 seconds
Resourceful - On activation, heal yourself and grants you some missing ammunitions
Dirty Deeds - Increased damage when shooting the back of a target
Sneak - When crouched and off cooldown, makes yourself almost completely invisible to other players except your weapon, cooldown fires when uncrouching
- Media -
**- And more -
Lment has future plans to bring to the table. A few of them are more classes, bigger structures, more weapons,
an in-game shop, rankings, base customizations, and numerous unlockable items.
Please remember that Lment is in a very early stage of alpha and some things may be broken and or not implemented
at the current time.
We’re opening the server today and we hope you join in, give it a try and we promise that there WILL be more content in the upcoming
**- Some development information - **
Quick information on classes:
Classes are defined in the 'gamemode/lmnt_classes' folder. To create a new class simply copy and paste an existing class and rename it to something else. Open up the folder and set 'thisClassId' to the next following number (exemple, if 6 then change to 7). After doing so, open up 'gamemode/classes.lua' and include your new class file at the bottom of the file. Spells are defined in the table but all mechanics are defined below in the events. To create a new spell, simply fiddle around in the events and you'll get the hang of it sooner or later. Trial and error.
Complete list of events:
["OnNextAttack"] -- Your next attack, not sure fully working. ["OnNextAttackHitEnemy"] -- When your next attack hits an enemy. ["OnNextAttackHitAlly"] -- When your next attack hits an ally, not sure fully working. ["OnNextAttackLand"] -- When your next attack lands. ["OnHurtFromEnemy"] -- When an enemy hits you. ["OnCast"] -- When you cast a spell. ["OnSpawn"] -- When you spawn. ["OnThink"] -- 'Think hook', warning, called every server tick. ["OnAbilityLevel"] -- When the ability levels up.
You can download the gamemode here: https://www.mediafire.com/?9qfuudulkxe1w9u