I wanted to ask on a “better” way for Lobby servers, currently I got two ideas,
the first one, sending the player that wants to connect inside a database(which gets removed after 5 minutes for security shit), so the server the player wants to join checks if hes in the database, and if, then he is able to join, if not, gets refused.
The 2nd method I think of, is giving the server a specific password, which will be used to connect the server, but I doubt the Connect() function, nor the concommand “connect” accepts the password var? And then there would be the problem, if the player somehow can retrieve the password through the console, basically I dont want players to be able to directly join the server itself, only from the lobby server.
The 2nd question would be, is it possible to somehow make a gamemode(own one, duh), not be seen in the Serverlist? like setting GM.Name to nil or something? I wouldn’t want players to see any of my ‘lower-tier’ servers(Dont know how to properly name that), which will be used from the Lobby server, so they’d only like see the Lobby gamemode.
I hope you get what I mean, and that you maybe got better methods than my two ones for a lobby server.