Please devs I beg of you to rethink this feature, it adds for no complexity in gameplay at all and is a COMPLETE change in direction.
Right now Rust feels like it is maturing into a gritty ,post-apocalyptic, cooperative, survival game. Such a game with incrediby intense PvP combat involved where the wrong move can result in you losing hard earned supplies!
The formerly referred element of gameplay creates deep and interesting encounters in which you will ask your self a many number of questions, such as is this guy worth my bullets? Will his friends be around the corner? Can I make the shot? What was that noise?
Many of these intense thoughts come from the fact that any moment you can lose your gear, how can locked backpacks do anything but take a way from these effects? Now you triumph over your opponent only to have him respawn nearby and do a naked beeline to reclaim his gear? Or worse he arms up/calls in backup and you either get nothing from the encounter, or you die in the process as well.
Lockpacks do NOTHING for gameplay other than give players who are outplayed or who’m have the lesser situational awareness to have a padding for their mistakes. Aside from all of that it’s completely senseless, what the hell backpack am I not able to get into as a human being with a brain.
Locked backpacks and lockpicks for them are silly.