Locking an entity to a player

How would i go about creating an entity that is linked to a player.
What I’m looking for is a way to make an entity that is parented to a player, so the entity will follow around the player without having to manual updating it position on the server.
Any help would be appreciated.




This works very well but if said entity is visible it’s not going to be pretty.

Really its that simple? Nothing has even been that simple before.

nice, thanks this is what i was looking for.

just by intrest, cause i am gonna use this same function, how would i link a varibla to the entity the player is looking at?

Whats a varibla?

I think he means variable, lol.

Bad spelling given

Assuming ply is a valid player entity :

local ent = ply:GetEyeTrace().Entity
ent.MyVariable = “My value”