I have quite a few trees that I use, I wanted to create a couple of LOD models to go along with them.
Created 2 planes in an X shape in 3DS and applied my material to them to mimic a tree at long distances as such:
I then exported this as an SMD and compiled using crowbar.
All goes smoothly with no errors. Upon loading it in the viewer that comes with crowbar, the model itself works but when I swap it to LOD 1, it’s invisible.
It’s showing my material in the “VMTs Loaded” section and it’s got the correct shader. In-fact no matter what material I use, it shows up there but is invisible on the model.
The only way I can get it to work is by applying a material that’s already used on the tree (non-LOD model), then it works:
I’m pretty much new to modeling, so I’m guessing it’s something simple I missed.