Logging system not working

Hi, this system just wont work.

[lua]LANGUAGE = {
EN = {
Weekday = {
“Sunday”,
“Monday”,
“Tuesday”,
“Wednesday”,
“Thursday”,
“Friday”,
“Saturday”
},
Month = {
“January”,
“February”,
“March”,
“April”,
“May”,
“June”,
“July”,
“August”,
“September”,
“October”,
“November”,
“December”
},
}
};

local function FormatDate( lang, tab )
return tab.day … “" … LANGUAGE[ lang ].Month[ tab.month ] … "” … tab.year;
end

function WriteToLog(text)
local date = FormatDate( “EN”, os.date( “*t” ) );
local path = “WAM Chat logs/” … date … “.txt”;
filex.Append( path, text…"
" )
end

hook.Add(“PlayerConnect”, “WAMPlayerConnect”, function( ply, address)
WriteToLog("["…os.date("%H:%M:%S")…"] PlayerSpawned: “…ply…” “…ply:SteamID()…” with ip address: "…address);
end)

hook.Add(“PlayerSpawnedProp”, “WAMSpawnedProps”, function( ply, model, ent)
WriteToLog("["…os.date("%H:%M:%S")…"] ObjectSpawn: “…ply:Nick()…” “…ply:SteamID()…” spawned prop with model: "…model);
end)

hook.Add(“PlayerDeath”, “WAMPlayerDeath”, function( ply, inflictor, killer)
WriteToLog("["…os.date("%H:%M:%S")…"] PlayerDied: “…ply:Nick()…” “…ply:SteamID()…” was killed by “…killer:Nick()…” "…killer:SteamID());
end)

hook.Add(“PlayerSay”, “WAMPlayerSpeak”, function( ply, text, team, death )
if ValidEntity(ply) then
WriteToLog("["…os.date("%H:%M:%S")…"] PlayerSpoke: “…ply:Nick()…” “…ply:SteamID()…” said "…text);

end
end)

hook.Add(“PlayerSpawnedSENT”, “WAMPlayerSpawnENT”, function( ply, ent )
WriteToLog("["…os.date("%H:%M:%S")…"] PlayerSpawnedSent: “…ply:Nick()…” “…ply:SteamID()…” spawned "…ent:GetClass());
end)

hook.Remove(“PlayerSay”, “WAMPlayerSpeak”)
[/lua]
I get this error
[lua]
Hook ‘WAMPlayerConnect’ Failed: autorun/server/log.lua:40: attempt to call method ‘SteamID’ (a nil value)
[/lua]
Anyone know why I get this error and will someone fix the log for me :D.

The **[Gamemode.PlayerConnect

http://wiki.garrysmod.com/favicon.ico](wiki.garrysmod.com/?title=Gamemode.PlayerConnect)** hook does not have a player argument, you should be using **[Gamemode.PlayerAuthed

http://wiki.garrysmod.com/favicon.ico](wiki.garrysmod.com/?title=Gamemode.PlayerAuthed)** instead.

I edited it and cant remember what else I did and it wont work.

[lua]LANGUAGE = {
EN = {
Weekday = {
“Sunday”,
“Monday”,
“Tuesday”,
“Wednesday”,
“Thursday”,
“Friday”,
“Saturday”
},
Month = {
“January”,
“February”,
“March”,
“April”,
“May”,
“June”,
“July”,
“August”,
“September”,
“October”,
“November”,
“December”
},
}
};

local function FormatDate( lang, tab )
return tab.day … “" … LANGUAGE[ lang ].Month[ tab.month ] … "” … tab.year;
end

function WriteToLog(text)
local date = FormatDate( “EN”, os.date( “*t” ) );
local path = “WAM Chat logs/” … date … “.txt”;
filex.Append( path, text…"
" )
end

hook.Add(“PlayerAuthed”, “WAMPlayerConnect”, function( ply, SteamID, UniqueID )
WriteToLog("["…os.date("%H:%M:%S")…"] PlayerConnected: “…ply:Nick()…” with SteamID: "…ply:SteamID);
end)

hook.Add(“PlayerSpawnedProp”, “WAMSpawnedProps”, function( ply, model, ent)
WriteToLog("["…os.date("%H:%M:%S")…"] ObjectSpawn: “…ply:Nick()…” “…ply:SteamID()…” spawned prop with model: "…model);
end)

hook.Add(“PlayerDeath”, “WAMPlayerDeath”, function( ply, inflictor, killer)
WriteToLog("["…os.date("%H:%M:%S")…"] PlayerDied: “…ply:Nick()…” “…ply:SteamID()…” was killed by “…killer:Nick()…” "…killer:SteamID());
end)

hook.Add(“PlayerSay”, “WAMPlayerSpeak”, function( ply, text, team, death )
WriteToLog("["…os.date("%H:%M:%S")…"] PlayerSpoke: “…ply:Nick()…” “…ply:SteamID()…” said "…text);
end)

hook.Add(“PlayerSpawnedSENT”, “WAMPlayerSpawnENT”, function( ply, ent )
WriteToLog("["…os.date("%H:%M:%S")…"] PlayerSpawnedSent: “…ply:Nick()…” “…ply:SteamID()…” spawned "…ent:GetClass());
end)

hook.Remove(“PlayerSay”, “WAMPlayerSpeak”)[/lua]

Why dont you use
[lua]GM:PlayerInitialSpawn[/lua]

Sure it will be called later but it saves time having everyone figure this out.