I’m currently working on a swep for the ZPS Winchester and everything is working except the reload animation. Whenever you go to reload it loops the reload animation, I’ve been trying to find a way to send it the ACT_VM_IDLE animation but so far nothing has worked.
Does anyone know of a way to send an idle animation to a view model after it has completed the reload animation?
My reload code:
if ( self.Weapon:Clip1() < self.Weapon.Primary.ClipSize && self.Owner:GetAmmoCount( self.Weapon.Primary.Ammo ) > 0 ) then