LSD Dream Emulator ripping fix + Grey Man .obj release

Basically the corruption problem stems from the “Save RAW” box being checked on jPSXdec.

https://vgy.me/fnfPkM.png

So doing that fixes that mess. That being said, there is yet another hurdle for ripping the stages.

https://vgy.me/82z25P.png

https://vgy.me/VgfKam.png

Either PSXPrev can’t find the correct coordinates, or LSDDream actually reuses models and just has bits of geometry stockpiled together. So that’s a mess and it’s probably better to just rip the stages from LSD Revamped. How about the character models then?

https://vgy.me/QOAO7y.png

https://vgy.me/eUB9cC.png

https://vgy.me/CMbZyE.png

LucklyPSXPrev splits the models into submodels, and LSD uses the same shitty object animation Worlds.com is infamous for.

https://vgy.me/Kbj1AA.png

So what does this mean for the Grey Man?

He’s a single object, which means here’s the .obj go nuts