LSD Dream Emulator ripping fix + Grey Man .obj release

Basically the corruption problem stems from the “Save RAW” box being checked on jPSXdec.

So doing that fixes that mess. That being said, there is yet another hurdle for ripping the stages.

Either PSXPrev can’t find the correct coordinates, or LSDDream actually reuses models and just has bits of geometry stockpiled together. So that’s a mess and it’s probably better to just rip the stages from LSD Revamped. How about the character models then?

LucklyPSXPrev splits the models into submodels, and LSD uses the same shitty object animation is infamous for.

So what does this mean for the Grey Man?

He’s a single object, which means here’s the .obj go nuts