There’s just way too many files to add manually. Isn’t there another way?
Well. I’m in rage-mode so hard right now.
I just added 100 files manually for a test using “Resource.Addfile(”")."
Here’s my problems:
- If I set sv_allowdownload to ONE.
a. All the files I have marked with Resource.Addfile will not even appear and it skips straight to “Sending Client Info…” right after downloading the lua cache.
b. All the files in the directory I have marked with “AddDir(”")" is completely in a stand-still in the loading screen, and no one can download anything. It just freezes and your only option is to click on “Cancel.”
- If I set sv_allowdownload to ZERO.
a. All the files I have marked do download whether it be “AddDir” or “Resouce.Addfile,” however, when entering the game, it says that the lua cache couldn’t be downloaded. Also, none of the downloaded models work.
Please note these are difficulties with a listen server and I don’t have a fast DL.
Boy this is frustrating. Any advice?