Hey, I need to create spawns via Lua to override the spawns on a map. Is this possible?
All help is appreciated!
Hey, I need to create spawns via Lua to override the spawns on a map. Is this possible?
All help is appreciated!
Spawn entities or spawn locations?
Spawn Locations
Set player’s position in PlayerSpawn.
[lua]local spawns = {
Vector(0, 0, 0),
Vector(0, 0, 128)
};
hook.Add(“PlayerSpawn”, “Some unique name for the hook”, function(ply)
ply:SetPos(table.Random(spawns));
end);[/lua]
Just asking but why are there two vectors?
It chooses a random vector out of a list of vectors.
Okay that’s what i was thinking it does but wasn’t really sure, thanks