Lua error from no where?

hey guys im running a DarkRP server and in my logs i have these 2 errors which i have no idea where they from and how to fix them please help me out :smiley:

[ERROR] gamemodes/darkrp/gamemode/client/hud.lua:226: attempt to compare number with nil

  1. MyHUD - gamemodes/darkrp/gamemode/client/hud.lua:226
  2. DrawHUD - gamemodes/darkrp/gamemode/client/hud.lua:248
  3. unknown - gamemodes/darkrp/gamemode/client/hud.lua:360

[ERROR] gamemodes/darkrp/gamemode/shared.lua:450: table index is nil

  1. unknown - gamemodes/darkrp/gamemode/shared.lua:450
  2. include - [C]:-1
  3. unknown - gamemodes/darkrp/gamemode/cl_init.lua:78

There is a huge DarkRP help thread for DarkRP specific issues located here: http://forum.facepunch.com/showthread.php?t=1249475

But, while you’re here, do you mind posting some code so we can see what is causing the error? More specifically the lines from 220 to 240 ish, and 350 to 370 ish would help ( for client/hud.lua ), please tell is which line is which though in comment form when you post it to help us help you debug.

Also, lines 440 to 460 on shared.lua.

Did you modify your DarkRP at all? Did anyone else modify it?

Yes i have modified it. Ok i have fixed the hud issue, its just this shared thing.
here are the lines:

/*

HOW TO MAKE A DOOR GROUP

AddDoorGroup(“NAME OF THE GROUP HERE, you see this when looking at a door”, Team1, Team2, team3, team4, etc.)

WARNING: THE DOOR GROUPS HAVE TO BE UNDER THE TEAMS IN SHARED.LUA. IF THEY ARE NOT, IT MIGHT MUCK UP!

The default door groups, can also be used as examples:
*/
AddDoorGroup(“Cops and Presidents only”, TEAM_POLICEC, TEAM_POLICE, TEAM_PRESIDENT)
AddDoorGroup(“Gundealer only”, TEAM_GUN)

/*

HOW TO MAKE AN AGENDA

AddAgenda(Title of the agenda, Manager (who edits it), Listeners (the ones who just see and follow the agenda))

WARNING: THE AGENDAS HAVE TO BE UNDER THE TEAMS IN SHARED.LUA. IF THEY ARE NOT, IT MIGHT MUCK UP!

The default agenda’s, can also be used as examples:
*/
AddAgenda(“Gangster’s agenda”, TEAM_MOB, {TEAM_GANG})
AddAgenda(“Police agenda”, TEAM_PRESIDENT, {TEAM_POLICEC, TEAM_POLICE})

/*

HOW TO MAKE A GROUP CHAT

Pick one!
GAMEMODE:AddGroupChat(List of team variables separated by comma)

or

GAMEMODE:AddGroupChat(a function with ply as argument that returns whether a random player is in one chat group)
This one is for people who know how to script Lua.

*/
GM:AddGroupChat(function(ply) return ply:IsCP() end)
GM:AddGroupChat(TEAM_MOB, TEAM_GANG)

/---------------------------------------------------------------------------
Define which team joining players spawn into and what team you change to if demoted
---------------------------------------------------------------------------
/
GM.DefaultTeam = TEAM_CITIZEN

/---------------------------------------------------------------------------
Define which teams belong to civil protection
Civil protection can set warrants, make people wanted and do some other police related things
---------------------------------------------------------------------------
/
GM.CivilProtection = {
[TEAM_POLICE] = true,
[TEAM_POLICEC] = true,
[TEAM_PRESEIDNT] = true,
}

/---------------------------------------------------------------------------
Enable hitman goodies on this team
---------------------------------------------------------------------------
/
DarkRP.addHitmanTeam(TEAM_MOB)

Replace that with this.

You do realise that that will only work if he hasn’t removed any of the default teams.


Salkio, which line out of that is 450?

There is no line 450. Which is my point to try that.

OK im confused here what exactly must i do?
U both giving me 2 different answears

[editline]5th September 2013[/editline]

Ok wait i got it thanks allot guys!

[editline]5th September 2013[/editline]

Great that was over and not getting another error in the same place :frowning:

[ERROR] gamemodes/darkrp/gamemode/shared.lua:489: table index is nil

  1. unknown - gamemodes/darkrp/gamemode/shared.lua:489
  2. include - [C]:-1
    3. unknown - gamemodes/darkrp/gamemode/cl_init.lua:78

[LUA]
GM.CivilProtection = {
[TEAM_POLICE] = true,
[TEAM_POLICEC] = true,
[TEAM_PRESEIDNT] = true,
}
[/LUA]

Looks like you made a typo in TEAM_PRESIDENT

[LUA]
GM.CivilProtection = {
[TEAM_POLICE] = true,
[TEAM_POLICEC] = true,
[TEAM_PRESIDENT] = true,
}
[/LUA]

Hahah thanks

Thanks so much for the help guys it all works not 100% so far…
I was looking in my logs and i noticed some stuff which i did not understand. Could you please tell me what this is and how can i fix it if its a problem.

KeyValues Error: LoadFromBuffer: missing { in file materials/models/highrise/receptiondesk_display_01_.vmt
(proxies), (TextureScroll),
KeyValues Error: LoadFromBuffer: missing { in file materials/models/highrise/receptiondesk_display_01_.vmt
(proxies), (TextureScroll),
SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_tides/tides_flag_a.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/env/decor/water_plants/water_plants.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/env/decor/water_plants/water_plants.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/env/decor/water_plants/water_plants.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/u4lab/door_frame_b.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/u4lab/door_frame_b.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/u4lab/door_frame_b.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/u4lab/door_frame_b.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/u4lab/door_frame_b.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/u4lab/door_frame_b.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/u4lab/door_frame_b.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/u4lab/door_frame_b_double.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/u4lab/door_frame_b_double.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/u4lab/door_frame_b_double.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/u4lab/door_frame_b_double.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/u4lab/door_frame_b_double.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/u4lab/door_frame_b_double.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/u4lab/door_frame_b_double.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/u4lab/door_frame_b_double.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/u4lab/door_frame_b_double.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/u4lab/door_frame_b_double.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/u4lab/door_frame_b_double.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/u4lab/door_frame_b_double.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/u4lab/door_frame_b_double.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/u4lab/door_frame_b_double.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/u4lab/door_frame_b_double.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/u4lab/door_frame_b_double.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/u4lab/door_frame_b_double.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/u4lab/door_frame_b_double.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/u4lab/door_frame_b.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/u4lab/door_frame_b.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/u4lab/door_frame_b_double.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/u4lab/door_frame_b_double.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/u4lab/door_frame_b.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/boutique_walllamp/boutique_walllamp.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/boutique_walllamp/boutique_walllamp.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/boutique_walllamp/boutique_walllamp.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_militia/trees2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_militia/trees2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_militia/trees2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_militia/trees2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/jelly_lamp_big/jelly_lamp_big.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/jelly_lamp_big/jelly_lamp_big.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/jelly_lamp_big/jelly_lamp_big.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_militia/trees2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_cluster_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_cluster_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_cluster_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_cluster_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_cluster_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_cluster_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_cluster_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_cluster_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_inferno/fencewooden02.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_cluster_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_cluster_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_cluster_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_cluster_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_cluster_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_cluster_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_cluster_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_cluster_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_cluster_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_cluster_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_cluster_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_cluster_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_cluster_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_cluster_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_cluster_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_cluster_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_cluster_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_cluster_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_militia/fern01lg.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_militia/fern01lg.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_militia/fern01lg.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_militia/fern01lg.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_militia/fern01lg.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_militia/fern01lg.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_militia/fern01lg.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_militia/trees2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_tides/tides_woodenfences_b.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_tides/tides_woodenfences_b.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_tides/tides_woodenfences_b.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_tides/tides_woodenfences_b.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_tides/tides_woodenfences_b.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_tides/tides_woodenfences_b.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_tides/tides_woodenfences_b.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_tides/tides_woodenfences_b.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_cluster_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_cluster_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_cluster_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_cluster_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_cluster_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_cluster_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_cluster_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_cluster_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_cluster_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_cluster_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_cluster_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_militia/trees2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_militia/trees2.mdl)
Lua JIT is DISABLED!
Error! Flag “$model” is multiply defined in material “jessev92/player/hotlinemiami/commando_chicken_d”!
Error! Variable “$envmapcontrast” is multiply defined in material “katharsmodels/syringe_out/syringe_body”!
Unknown command “sv_tags”
Using map cycle file ‘cfg/mapcycle_default.txt’. (‘cfg/mapcycle.txt’ was not found.)
Attempted to create unknown entity type info_ladder!
Can’t init info_ladder
prop_door_rotating has Door model (models/highrise/doors_glass_01.mdl) with no door_options! Verify that SKIN is valid, and has a corresponding options block in the model QC file
prop_door_rotating has Door model (models/highrise/doors_glass_01.mdl) with no door_options! Verify that SKIN is valid, and has a corresponding options block in the model QC file
prop_door_rotating has Door model (models/highrise/doors_glass_01.mdl) with no door_options! Verify that SKIN is valid, and has a corresponding options block in the model QC file
prop_door_rotating has Door model (models/highrise/doors_glass_01.mdl) with no door_options! Verify that SKIN is valid, and has a corresponding options block in the model QC file
prop_door_rotating has Door model (models/highrise/doors_glass_01.mdl) with no door_options! Verify that SKIN is valid, and has a corresponding options block in the model QC file
prop_door_rotating has Door model (models/highrise/doors_glass_01.mdl) with no door_options! Verify that SKIN is valid, and has a corresponding options block in the model QC file
prop_door_rotating has Door model (models/highrise/doors_glass_01.mdl) with no door_options! Verify that SKIN is valid, and has a corresponding options block in the model QC file
prop_door_rotating has Door model (models/highrise/doors_glass_01.mdl) with no door_options! Verify that SKIN is valid, and has a corresponding options block in the model QC file
prop_door_rotating has Door model (models/env/furniture/pool_hut/pool_hut_door.mdl) with no door_options! Verify that SKIN is valid, and has a corresponding options block in the model QC file
prop_door_rotating has Door model (models/env/furniture/pool_hut/pool_hut_door.mdl) with no door_options! Verify that SKIN is valid, and has a corresponding options block in the model QC file
prop_door_rotating has Door model (models/env/furniture/pool_hut/pool_hut_door.mdl) with no door_options! Verify that SKIN is valid, and has a corresponding options block in the model QC file
prop_door_rotating has Door model (models/env/furniture/pool_hut/pool_hut_door.mdl) with no door_options! Verify that SKIN is valid, and has a corresponding options block in the model QC file
prop_door_rotating has Door model (models/props_c17/door01_left.mdl) with no door_options! Verify that SKIN is valid, and has a corresponding options block in the model QC file
prop_door_rotating has Door model (models/props_c17/door01_left.mdl) with no door_options! Verify that SKIN is valid, and has a corresponding options block in the model QC file
prop_door_rotating has Door model (models/props_c17/door01_left.mdl) with no door_options! Verify that SKIN is valid, and has a corresponding options block in the model QC file

I know this is nothing to do with lua sorry about that.

Which map?

Saliko this happens many times when a map isn’t very new( or the creator didn’t add vphysics models…) You shouldn’t have any problems with it, if you do tell me which one is it.