Lua Error Help Seeking

wanted to make a Script that Everytime I write spawnbarrel in console then a barrel would spawn but it aint wokring so i went here to hope to get somehelp. Thanks

function Entityy

Entityy=ents.Create(“prop_physics”)
Entityy:SetModel(“models/props_c17/oildrum001.mdl”)
Entityy:SetPos(Vector(0,0,0))
Entityy:Spawn()

end

concommand.Add( “spawnBarrel”, Entityy )

It aint working Fix please

[lua]local function spawnBarrel(ply, cmd, args)
local b = ents.Create(“prop_physics”)
b:SetModel(“models/props_c17/oildrum001.mdl”)
local tr = ply:GetEyeTrace()
b:SetPos(tr.HitPos)
b:Spawn()
end
concommand.Add(“spawnBarrel”, spawnBarrel)[/lua]

You should really learn more about Lua before you try and start using it, there was quite a few problems with your code.

local function spawnBarrel(ply, cmd, args)
local b = ents.Create(“prop_physics”)
b:SetModel(“models/props_c17/oildrum001.mdl”)
local tr = ply:GetEyeTrace()
b:SetPos(tr.HitPos)
b:Spawn()
end
concommand.Add(“spawnBarrel”, spawnBarrel)

aint Working

Error ------> autorun/Barrelscript.lua: 3: ‘(’ expected near ‘barrel’

But i mean one that i can put
in Lua/autorun/serverside

Show me line 3 of that script.

[lua]local function spawnBarrel(ply, cmd, args)
local b = ents.Create(“prop_physics”)
b:SetModel(“models/props_c17/oildrum001.mdl”)
local tr = ply:GetEyeTrace()
b:SetPos(tr.HitPos)
b:Spawn()
end
concommand.Add(“spawnBarrel”, spawnBarrel)[/lua]

why are you making a varible if you can also use it at in one time?
your using it once, so it only makes an extra varible wich isnt needed?
also, try doing this instead:

[lua]concommand.Add(“spawnBarrel”, function(ply, cmd, args)
local b = ents.Create(“prop_physics”)
b:SetModel(“models/props_c17/oildrum001.mdl”)
b:SetPos(ply:GetEyeTrace().HitPos)
b:Spawn()
end)[/lua]

remember, less actions = less CPU

Wow, I am making a local variable.

every thing counts, you should know thay as an coder!
have a box!

They kinda do the same thing.

Thanks, I will take that box and put it under my Christmas tree.

[editline]03:16PM[/editline]

:bandwagon:

As a coder, you should know that Lua needs to reserve a temporary variable to hold the result of ply:GetEyeTrace() in either case.

Which is exactly the same as using a local variable which then gets collected by the garbage collector.

The only thing wrong with the OP’s code is that the function and the entity are called the exact same thing, and you can’t have that. Also if you’re going to do something like this, where you’re only going to use the variable in that function, make it local. (eg local mybarrel = ents.Create(“prop_physics”)) so that it doesn’t clog up the big global table. It won’t break if you don’t make it local, it’s just good practice.