// read text file generated to initialize listfunction gateKeep:GrabGoingToServer(ServerID) local txt = "authedusers" .. tostring(EasternServers:GetServerId()) .. ".txt" if file.Exists(txt) then local contents = file.Read(txt) local ips = EasternServers:PlayerListToIDs(contents) SQLLog( "multiserver", "Authorized ips " .. table.concat(ips, ", ") ) **<= 426** for _, v in pairs(ips) do gateKeep.AuthorizedPlayers[v] = true end file.Delete(txt) // we can set state to 4, ready for players, but this means we need to handle the case when nobody joins EasternServers:SetState(3) timer.Simple( 45, gateKeep.ResetEmptyReadyServer ) end end
gamemodes/nicksservers/gamemode/scripts/gatekeeper.lua:426] attempt to call global ‘SQLLog’ (a nil value)
By the way, I don’t really have any extra information other than this is being retarded. I would appreciate the help. Thank you!