Lua help!

CLIENT
[Lua]
hook.Add( “OnPlayerChat”, “HelloCommand”, function( ply, strText, bTeam, bDead )

strText = string.lower( strText )

if ( strText == "!wanted" ) then

DOAP = vgui.Create( “DFrame” )
DOAP:SetSize( 1000, 500 )
DOAP:SetText( “” )
DOAP:Center()
DOAP:SetTitle("")
DOAP:SetVisible( true )
DOAP:SetDraggable( false )
DOAP:ShowCloseButton( false )
DOAP:MakePopup()
DOAP.Paint = function(s, w, h)
draw.RoundedBox(5, 0, 0, w, h, Color(0,0,0))
draw.RoundedBox(5, 2, 2, w-4, h-4, Color(50, 50, 50))
end

local DOAB5 = vgui.Create( “DButton” , DOAP )
DOAB5:SetPos( 615, 361)
DOAB5:SetText( “Update” )
DOAB5:SetTextColor(Color(255,255,255))
DOAB5:SetSize( 100, 18 )
DOAB5:SetTextColor( Color(255,255,255))
DOAB5.Paint = function(s, w, h)
draw.RoundedBox(3,0,0,w,h,Color(50, 50, 255))
end
DOAB5.DoClick = function()
DOATEXTE:OnChange()
DOATEXTE:OnTextChanged( true )
Pricedead = tonumber( DOATEXTE:GetValue() )
end

local DOAB6 = vgui.Create( “DButton” , DOAP )
DOAB6:SetPos( 615, 421)
DOAB6:SetText( “Update” )
DOAB6:SetTextColor(Color(255,255,255))
DOAB6:SetSize( 100, 18 )
DOAB6:SetTextColor( Color(255,255,255))
DOAB6.Paint = function(s, w, h)
draw.RoundedBox(3,0,0,w,h,Color(50, 50, 255))
end
DOAB6.DoClick = function()
DOATEXTE2:OnChange()
DOATEXTE2:OnTextChanged( true )
Pricealive = tonumber( DOATEXTE2:GetValue() )
end

local DOAT2 = vgui.Create( “DLabel” , DOAP )
DOAT2:SetPos( 465, 20 )
DOAT2:SetText( “Dead or Alive” )
DOAT2:SetSize(200, 20)

local DOAB = vgui.Create( “DButton” , DOAP )
DOAB:SetPos( 977, 3)
DOAB:SetText( “X” )
DOAB:SetSize( 20, 20 )
DOAB:SetTextColor( Color(255,255,255))
DOAB.Paint = function(s, w, h)
draw.RoundedBox(3,0,0,w,h,Color(255, 50, 50))
end
DOAB.DoClick = function()
DOAP:Close()
end

local DOAC = vgui.Create( “DComboBox” , DOAP )
DOAC:SetPos( 400, 150 )
DOAC:SetSize( 200, 20 )
DOAC:SetValue( “Player” )
for k, v in pairs( player.GetAll() ) do
DOAC:AddChoice ( tostring( v:Name() ) )
DOAC:GetSelected(v:Name())
play = v:Name()
end

local DOAT = vgui.Create( “DLabel” , DOAP )
DOAT:SetPos( 460, 35 )
DOAT:SetText( “Wanted menu” )
DOAT:SetSize(200,200)

local DOAB2 = vgui.Create( “DButton” , DOAP )
DOAB2:SetPos( 390, 180)
DOAB2:SetText( “Wanted” )
DOAB2:SetSize( 100, 20 )
DOAB2:SetTextColor( Color(255,255,255))
DOAB2.Paint = function(s, w, h)
draw.RoundedBox(3,0,0,w,h,Color(255, 50, 50))
end
DOAB2.DoClick = function()
wanted = true
unwanted = false
net.Start( “DOAMESS” )
net.WriteString( play )
net.WriteBool( unwanted )
net.WriteBool( wanted )
net.WriteBool( Deadoralive )
net.WriteBool( Dead )
net.WriteBool( Alived )
net.WriteFloat( Pricealive )
net.WriteFloat( Pricedead )
net.SendToServer()
end

local DOAB3 = vgui.Create( “DButton” , DOAP )
DOAB3:SetPos( 510, 180)
DOAB3:SetText( “Unwanted” )
DOAB3:SetTextColor(Color(255,255,255))
DOAB3:SetSize( 100, 20 )
DOAB3:SetTextColor( Color(255,255,255))
DOAB3.Paint = function(s, w, h)
draw.RoundedBox(3,0,0,w,h,Color(50, 180, 50))
end
DOAB3.DoClick = function()
unwanted = true
wanted = false
net.Start( “DOAMESS” )
net.WriteString( play )
net.WriteBool( unwanted )
net.WriteBool( wanted )
net.WriteBool( Deadoralive )
net.WriteBool( Dead )
net.WriteBool( Alived )
net.WriteFloat( Pricealive )
net.WriteFloat( Pricedead )
net.SendToServer()
end

DOACH = vgui.Create(“DCheckBox”, DOAP)
DOACH:SetPos(495,250)
DOACH:Toggle()
function DOACH:OnChange( bVal )
if ( bVal ) then
DOACH2:SetValue()
DOACH3:SetValue()
Deadoralive = true
end
end

DOACH2 = vgui.Create(“DCheckBox”, DOAP)
DOACH2:SetPos(145,250)
function DOACH2:OnChange( bVal )
if ( bVal ) then
DOACH:SetValue()
DOACH3:SetValue()
Dead = true
end
end

DOACH3 = vgui.Create(“DCheckBox”, DOAP)
DOACH3:SetPos(845,250)
function DOACH3:OnChange( bVal )
if ( bVal ) then
DOACH2:SetValue()
DOACH:SetValue()
Alived = true
end
end

local DOAT3 = vgui.Create( “DLabel” , DOAP )
DOAT3:SetPos( 140, 230 )
DOAT3:SetText( “Dead” )
DOAT3:SetSize(200, 20)

local DOAT4 = vgui.Create( “DLabel” , DOAP )
DOAT4:SetPos(475, 230)
DOAT4:SetText( “Dead or Alive” )
DOAT4:SetSize(200, 20)

local DOAT5 = vgui.Create( “DLabel” , DOAP )
DOAT5:SetPos( 840, 230 )
DOAT5:SetText( “Alive” )
DOAT5:SetSize(200, 20)

DOATEXTE = vgui.Create( “DTextEntry”, DOAP )
DOATEXTE:SetPos( 410, 360 )
DOATEXTE:SetSize( 200, 20 )
DOATEXTE:SetText( 5000 )
DOATEXTE.OnEnter = function( self )
Pricedead = tonumber( self:GetValue() )
end

DOATEXTE2 = vgui.Create( “DTextEntry”, DOAP )
DOATEXTE2:SetPos( 410, 420 )
DOATEXTE2:SetSize( 200, 20 )
DOATEXTE2:SetText( 5000 )
DOATEXTE2.OnEnter = function( self )
Pricealive = tonumber( self:GetValue() )
end

–local DOAB4 = vgui.Create( “DButton” , DOAP )
–DOAB4:SetPos( 460, 460)
–DOAB4:SetText( “Done” )
–DOAB4:SetTextColor(Color(255,255,255))
–DOAB4:SetSize( 100, 20 )
–DOAB4:SetTextColor( Color(255,255,255))
–DOAB4.Paint = function(s, w, h)
–draw.RoundedBox(3,0,0,w,h,Color(50, 50, 255))
–end
–DOAB3.DoClick = function()
– net.Start( “DOAMESS” )
– net.WriteString( play )
– net.WriteBool( unwanted )
– net.WriteBool( wanted )
– net.WriteBool( Deadoralive )
– net.WriteBool( Dead )
– net.WriteBool( Alived )
– net.WriteFloat( Pricealive )
– net.WriteFloat( Pricedead )
– net.SendToServer()
–end

local DOAT6 = vgui.Create( “DLabel” , DOAP )
DOAT6:SetPos( 485, 340 )
DOAT6:SetText( “Price dead” )
DOAT6:SetSize(200, 20)

local DOAT7 = vgui.Create( “DLabel” , DOAP )
DOAT7:SetPos( 485, 400 )
DOAT7:SetText( “Price alive” )
DOAT7:SetSize(200, 20)
return true
end

end )

[/Lua]

SERVER
[Lua]
util.AddNetworkString( “DOAMESS” )
net.Receive( “DOAMESS”, function(len, ply)
MsgN(“DOAMESS: Contains “…len…” bits”)
–MsgN("Player: "…ply)

local play = net.ReadString()

local unwanted = net.ReadBool()

local wanted = net.ReadBool()

local doa = net.ReadBool()  

local dead = net.ReadBool()

local alive = net.ReadBool()

local pricealive = net.ReadFloat()

local pricedead = net.ReadFloat()

end)

if doa == true then
reason = “Dead or Alive”
print("It ")
end

if dead == true then
reason = “Dead”
print("did ")
end

if alive == true then
reason = “Alive”
print("work! ")
end

if wanted == true then
if play:isWanted() then return end
play:wanted( “Goverment”, play:Nick() … " is wanted by the police! " … reason … pricedead … pricealive, 120 )
print("yay 1 ")
end

if unwanted == true then
if not play:isWanted() then return end
play:unWanted(“Goverment”)
play(" yay 2 ")
end

print(“end”)
[/Lua]

This code I made just does nothing can somebody help me?

6 threads from you with that code and the same problems, don’t be such annoying. Just ask someone to write it from crap.