Can anyone tell me how I would set the spawn location for a Scripted NPC to spawn every time the server crashes or something?
Type GetPos in Console to get the cordinates, and do this:
hook.Add("InitPostEntity", "ShopNPCSpawning", function() local npc = ents.Create("your_ent") npc:SetPos(Vector(0,0,0)) npc:SetAngles(Angle(0,0,0)) npc:Spawn() end)
that goes in the client shared or server? I’d think server, but I’m horrible at coding.
Server, since it’s the server spawning it, and not a player.