LUA Server Variable

I want to receive a value from a variable that I’ve set on the server and show it on a DFrame.
How do I receive the value from a single player if it’s like:
[lua]
if SERVER then
for k, v in pairs(player.GetAll()) do
v.Money = 100
end
end

if CLIENT then
//HELP?!?!?!?!
end
[/lua]
???

I’d personally suggest a NWInt. ply:SetNWInt(“var”,val) to set and ply:GetNWInt(“var”) to get

Ok thank you very much :slight_smile: