Hello.
There’s something I can’t quite wrap my head around, which is in Lua I would like it so that for example, each player has a certain variable which applies only to them, lets just say ‘Stamina’ tied to each of them individually, altered by the server individually, etc. I’d prefer to not have it be stored on the client as I feel it could be tampered with.
I have a feeling that tables can somehow do this, but I’m unsure.