I want my SEnt to behave exactly like a prop_physics in every sense, only so that I can hook into it (mainly when it collides/hits things). Everything works fine except something that’s rather important for my cause, and that’s collision sounds. For instance, when it falls over or you throw it against a wall.
You’d think I could do it myself, except for the fact that I want this to emulate a prop_physics in that a mapper can place them in maps and set their model. I could fake it if I took the time to compile a list of models and their respective sounds (which would take a good deal of time and patience), or even better tie into Valve’s own way of handling that, but I don’t know how or if I even can.
As always, help is much appreciated.