make an ragdoll entity?

[LUA]
self.Entity:PhysicsInit(SOLID_VPHYSICS)
self.Entity:SetMoveType(MOVETYPE_VPHYSICS)
self.Entity:SetSolid(SOLID_VPHYSICS)
self:SetCollisionGroup(COLLISION_GROUP_INTERACTIVE_DEBRIS)
local phys = self.Entity:GetPhysicsObject()
[/LUA]

what am i going to change?

This can’t be done.

Why not? :frowning:

Déjà vu

why what

A scripted entity can’t be a ragdoll,you can create a source engine ragdoll and run your logic on that entity trough your sent.

yeah, that works too, thanks.

I don’t get why this can’t be done lol

EDIT: 400th post yay :slight_smile:

Look how ttt does it.

i already know how to make it, its okay.

i just though it would be cool to make ragdoll entities