[LUA]
self.Entity:PhysicsInit(SOLID_VPHYSICS)
self.Entity:SetMoveType(MOVETYPE_VPHYSICS)
self.Entity:SetSolid(SOLID_VPHYSICS)
self:SetCollisionGroup(COLLISION_GROUP_INTERACTIVE_DEBRIS)
local phys = self.Entity:GetPhysicsObject()
[/LUA]
what am i going to change?