Make func_brush not solid with button

So I want to make a func_brush a secret door that gets opened with a button, but I’m having some issues. I want to make the entity non-solid when I push the button, but can’t find anything for it in the outputs tab? Can anyone help me?

OnPressed name_of_brush,AddOutput,solidity 1,0,-1
That should make it non solid but still visible.

OnPressed name_of_brush,AddOutput,solidity 2,0,-1
To set it’s solidity back.

Or a simple way.
Have a func_brush/ func_illusionary not solid.
Have a func_brush textured with playerclip, with the same size.

And when you press the button, you Disable the brush with playerclip.