I’ve been trying to this for the past day, and EVERYTHING I’ve been doing doesn’t seem to work. I’ve tried a number of networked bools, networked entity values, etc, etc. NOTHING seems work!
I have tried virtually everything, have rewritten this 3 times over, and I’m about ready to pull out my hair. Networking works fine for the actual entity (entering and unentering), but I CAN’T seem to make the props that I want to make invisible, invisible upon entering the trigger.
It seems like it would be really easy to just set a networked variable (on the actual entity itself) and have it read from that on the client (since apparently the client can’t search through entity names), but it doesn’t even recognize the networked variable (something like Entity:SetNWBool and checking with that from the client apparently won’t work).
I’ve also put some of the server code under a PlayerSpawn hook to make sure they are there to receive the code, but it doesn’t seem to work either.
Does anyone know how I could go about doing this