Make light override model

I seem to have a really weird bug trying to create a new headlights system the material only from certain angles will work fine but from any other angles it will just do this

It seems to go behind the model and it is rather annoying. I am using the light_ignorez material.

Interesting; … Are you using pixel visiblehandlers? One per light, never reused one on another light? Are you in Pre or Post render hook?

Yes using pixel visiblehandlers the hook is DrawTranslucent and there are 2 lights one in the left side one in the other side not using it anywhere else.

Sorry for the bump found the problem it seems to happen since the material of the headlights in the actual car model is translucent so I need to draw the headlights in PostDrawTranslucentRenderables anyway to do that from the entity in a better way?