I’m trying to make players only collide with props and ignore the world whilst keeping engine movement physics, so I’d rather not use something like GM:Move.
I tried using SetCollisionGroup, but couldn’t get it to work on a player.
I couldn’t get ShouldCollide to prevent map collisions with players.
Setting the player’s PhysObj EnableCollisions to false only prevented them from pushing props around.
PhysicsDestroy had the same result as EnableCollisions.
constraint.NoCollide(PLY,Entity(0)) failed/returned false.
SetSolid(SOLID_NONE) didn’t seem to do anything.
PhysicsInit(SOLID_NONE) didn’t work.
PLY:SetOwner(Entity(0)) and vice versa did nothing
Anyone know how to accomplish this or something similar to it?