Make texture transluscent

Hi,

I have a texture I’m using for a door’s window but I have to use render fx amount. Of course that means I have to split it up into two doors which is not really very good for RP.

Is there a way of setting it to be transulcent in the vmt?

Before you turn it into a .vtf you need to make transparency through the alpha channel. Then in the vmt you need to add $translucent

Folow this Spray tutorial:

Works for all tga