I’m trying to make an entity that only collides with the world and can only be interacted with by the gravity gun and by pressing E or R on it. I have been getting by by setting the collision group to [del]COLLISION_GROUP_NONE[/del]COLLISION_GROUP_WORLD. However, this poses some problems that can’t be ignored. One big problem is that NPCs still treat this entity as an obstacle and will get stuck or try to go around it. Another problem is that hitting it with bullets or other weapons leaves the hit decals on the model. Entity.SetSolid gets rid of these two problems, but then it also falls through the world.
Is there anything I can use to get what I need?