Well im new to making ragdolls, and im getting kinda annoyed with the collision model.

This is my .qc

```
$cd "C:\Users\Michael Ferrer\Desktop\exported"
$surfaceprop "metal"
$modelname "Rath"
$cdmaterials "models\armor"
$model "Rath" "reference.smd"
$sequence ragdoll "ragdoll.smd" FPS 30 activity ACT_DIERAGDOLL 1
$collisionjoints "phymodel.smd"{
$mass 60.0
$inertia 10.00
$damping 0.01
$rotdamping 1.50
$rootbone "WST-00"
}
```

Here’s the compile log:

```
qdir: "c:\users\michael ferrer\desktop\exported\"
gamedir: "c:\program files (x86)\steam\steamapps\okamisolaris\garrysmod\garrysmod\"
g_path: "C:\Users\Michael Ferrer\Desktop\exported\BasicRagdollQC.qc"
Building binary model files...
Working on "BasicRagdollQC.qc"
SMD MODEL C:\Users\Michael Ferrer\Desktop\exported/reference.smd
SMD MODEL C:\Users\Michael Ferrer\Desktop\exported/ragdoll.smd
SMD MODEL C:\Users\Michael Ferrer\Desktop\exported/phymodel.smd
Processing jointed collision model
WST-00 (1095 verts, 1 convex elements) volume: 8332.25
Collision model completed.
---------------------
writing c:\program files (x86)\steam\steamapps\okamisolaris\garrysmod\garrysmod\models/Rath.mdl:
bones 964 bytes (1)
animations 132 bytes (1 anims) (31 frames) [0:01]
sequences 220 bytes (1 seq)
ik/pose 164 bytes
eyeballs 0 bytes (0 eyeballs)
flexes 0 bytes (0 flexes)
textures 72 bytes
keyvalues 0 bytes
bone transforms 0 bytes
Collision model volume 8332.25 in^3
collision 0 bytes
total 1756
---------------------
writing c:\program files (x86)\steam\steamapps\okamisolaris\garrysmod\garrysmod\models/Rath.vvd:
vertices 57408 bytes (1196 vertices)
tangents 19136 bytes (1196 vertices)
total 76608 bytes
---------------------
Generating optimized mesh "c:\program files (x86)\steam\steamapps\okamisolaris\garrysmod\garrysmod\models/Rath.sw.vtx":
body parts: 8 bytes
models: 20 bytes
model LODs: 12 bytes
meshes: 9 bytes
strip groups: 25 bytes
strips: 27 bytes
verts: 10764 bytes
indices: 7092 bytes
bone changes: 8 bytes
everything: 17989 bytes
---------------------
Generating optimized mesh "c:\program files (x86)\steam\steamapps\okamisolaris\garrysmod\garrysmod\models/Rath.dx80.vtx":
body parts: 8 bytes
models: 20 bytes
model LODs: 12 bytes
meshes: 9 bytes
strip groups: 25 bytes
strips: 27 bytes
verts: 10764 bytes
indices: 7092 bytes
bone changes: 16 bytes
everything: 17997 bytes
---------------------
Generating optimized mesh "c:\program files (x86)\steam\steamapps\okamisolaris\garrysmod\garrysmod\models/Rath.dx90.vtx":
body parts: 8 bytes
models: 20 bytes
model LODs: 12 bytes
meshes: 9 bytes
strip groups: 25 bytes
strips: 27 bytes
verts: 10764 bytes
indices: 7092 bytes
bone changes: 16 bytes
everything: 17997 bytes
Completed "BasicRagdollQC.qc"
```

And this is the result:

Now if i change $collisionjoints to $collisionmodel and add $concave i get this:

Plus this compile log:

```
qdir: "c:\users\michael ferrer\desktop\exported\"
gamedir: "c:\program files (x86)\steam\steamapps\okamisolaris\garrysmod\garrysmod\"
g_path: "C:\Users\Michael Ferrer\Desktop\exported\BasicRagdollQC.qc"
Building binary model files...
Working on "BasicRagdollQC.qc"
SMD MODEL C:\Users\Michael Ferrer\Desktop\exported/reference.smd
SMD MODEL C:\Users\Michael Ferrer\Desktop\exported/ragdoll.smd
SMD MODEL C:\Users\Michael Ferrer\Desktop\exported/phymodel.smd
WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!I…o´}Y@!!
WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
WARNING: COSTLY COLLISION MODEL!!!! (123 parts - 40 allowed)
WARNING: Error with convex elements of C:\Users\Michael Ferrer\Desktop\exported/phymodel.smd, building single convex!!!!
Model has 81 convex sub-parts
Collision model completed.
---------------------
writing c:\program files (x86)\steam\steamapps\okamisolaris\garrysmod\garrysmod\models/Rath.mdl:
bones 964 bytes (1)
animations 132 bytes (1 anims) (31 frames) [0:01]
sequences 220 bytes (1 seq)
ik/pose 164 bytes
eyeballs 0 bytes (0 eyeballs)
flexes 0 bytes (0 flexes)
textures 72 bytes
keyvalues 0 bytes
bone transforms 0 bytes
Collision model volume 12565.50 in^3
collision 0 bytes
total 1756
---------------------
writing c:\program files (x86)\steam\steamapps\okamisolaris\garrysmod\garrysmod\models/Rath.vvd:
vertices 57408 bytes (1196 vertices)
tangents 19136 bytes (1196 vertices)
total 76608 bytes
---------------------
Generating optimized mesh "c:\program files (x86)\steam\steamapps\okamisolaris\garrysmod\garrysmod\models/Rath.sw.vtx":
body parts: 8 bytes
models: 20 bytes
model LODs: 12 bytes
meshes: 9 bytes
strip groups: 25 bytes
strips: 27 bytes
verts: 10764 bytes
indices: 7092 bytes
bone changes: 8 bytes
everything: 17989 bytes
---------------------
Generating optimized mesh "c:\program files (x86)\steam\steamapps\okamisolaris\garrysmod\garrysmod\models/Rath.dx80.vtx":
body parts: 8 bytes
models: 20 bytes
model LODs: 12 bytes
meshes: 9 bytes
strip groups: 25 bytes
strips: 27 bytes
verts: 10764 bytes
indices: 7092 bytes
bone changes: 16 bytes
everything: 17997 bytes
---------------------
Generating optimized mesh "c:\program files (x86)\steam\steamapps\okamisolaris\garrysmod\garrysmod\models/Rath.dx90.vtx":
body parts: 8 bytes
models: 20 bytes
model LODs: 12 bytes
meshes: 9 bytes
strip groups: 25 bytes
strips: 27 bytes
verts: 10764 bytes
indices: 7092 bytes
bone changes: 16 bytes
everything: 17997 bytes
Completed "BasicRagdollQC.qc"
```

Its a little better exept the fact that it looks like it has 2 collision models, i cant figure out how to get just the underlying collision model.

Can anyone help?