Making a ragdoll, i need some help

Well im new to making ragdolls, and im getting kinda annoyed with the collision model.
This is my .qc


$cd "C:\Users\Michael Ferrer\Desktop\exported"
$surfaceprop "metal" 
$modelname "Rath" 
$cdmaterials "models\armor" 


$model "Rath" "reference.smd" 
$sequence ragdoll "ragdoll.smd" FPS 30 activity ACT_DIERAGDOLL 1 
$collisionjoints "phymodel.smd"{ 
	
        $mass 60.0
	$inertia 10.00
	$damping 0.01
	$rotdamping 1.50
        $rootbone "WST-00"
}

Here’s the compile log:



qdir:    "c:\users\michael ferrer\desktop\exported\"
gamedir: "c:\program files (x86)\steam\steamapps\okamisolaris\garrysmod\garrysmod\"
g_path:  "C:\Users\Michael Ferrer\Desktop\exported\BasicRagdollQC.qc"
Building binary model files...
Working on "BasicRagdollQC.qc"
SMD MODEL C:\Users\Michael Ferrer\Desktop\exported/reference.smd
SMD MODEL C:\Users\Michael Ferrer\Desktop\exported/ragdoll.smd
SMD MODEL C:\Users\Michael Ferrer\Desktop\exported/phymodel.smd
Processing jointed collision model
WST-00                   (1095 verts, 1 convex elements) volume: 8332.25
Collision model completed.
---------------------
writing c:\program files (x86)\steam\steamapps\okamisolaris\garrysmod\garrysmod\models/Rath.mdl:
bones          964 bytes (1)
animations     132 bytes (1 anims) (31 frames) [0:01]
sequences      220 bytes (1 seq) 
ik/pose        164 bytes
eyeballs         0 bytes (0 eyeballs)
flexes           0 bytes (0 flexes)
textures        72 bytes
keyvalues        0 bytes
bone transforms        0 bytes
Collision model volume 8332.25 in^3
collision        0 bytes
total         1756
---------------------
writing c:\program files (x86)\steam\steamapps\okamisolaris\garrysmod\garrysmod\models/Rath.vvd:
vertices     57408 bytes (1196 vertices)
tangents     19136 bytes (1196 vertices)
total        76608 bytes
---------------------
Generating optimized mesh "c:\program files (x86)\steam\steamapps\okamisolaris\garrysmod\garrysmod\models/Rath.sw.vtx":
body parts:         8 bytes
models:            20 bytes
model LODs:        12 bytes
meshes:             9 bytes
strip groups:      25 bytes
strips:            27 bytes
verts:          10764 bytes
indices:         7092 bytes
bone changes:       8 bytes
everything:     17989 bytes
---------------------
Generating optimized mesh "c:\program files (x86)\steam\steamapps\okamisolaris\garrysmod\garrysmod\models/Rath.dx80.vtx":
body parts:         8 bytes
models:            20 bytes
model LODs:        12 bytes
meshes:             9 bytes
strip groups:      25 bytes
strips:            27 bytes
verts:          10764 bytes
indices:         7092 bytes
bone changes:      16 bytes
everything:     17997 bytes
---------------------
Generating optimized mesh "c:\program files (x86)\steam\steamapps\okamisolaris\garrysmod\garrysmod\models/Rath.dx90.vtx":
body parts:         8 bytes
models:            20 bytes
model LODs:        12 bytes
meshes:             9 bytes
strip groups:      25 bytes
strips:            27 bytes
verts:          10764 bytes
indices:         7092 bytes
bone changes:      16 bytes
everything:     17997 bytes

Completed "BasicRagdollQC.qc"


And this is the result:

Now if i change $collisionjoints to $collisionmodel and add $concave i get this:

Plus this compile log:



qdir:    "c:\users\michael ferrer\desktop\exported\"
gamedir: "c:\program files (x86)\steam\steamapps\okamisolaris\garrysmod\garrysmod\"
g_path:  "C:\Users\Michael Ferrer\Desktop\exported\BasicRagdollQC.qc"
Building binary model files...
Working on "BasicRagdollQC.qc"
SMD MODEL C:\Users\Michael Ferrer\Desktop\exported/reference.smd
SMD MODEL C:\Users\Michael Ferrer\Desktop\exported/ragdoll.smd
SMD MODEL C:\Users\Michael Ferrer\Desktop\exported/phymodel.smd
WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!I…o´}Y@!!
WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
WARNING: COSTLY COLLISION MODEL!!!! (123 parts - 40 allowed)
WARNING: Error with convex elements of C:\Users\Michael Ferrer\Desktop\exported/phymodel.smd, building single convex!!!!
Model has 81 convex sub-parts
Collision model completed.
---------------------
writing c:\program files (x86)\steam\steamapps\okamisolaris\garrysmod\garrysmod\models/Rath.mdl:
bones          964 bytes (1)
animations     132 bytes (1 anims) (31 frames) [0:01]
sequences      220 bytes (1 seq) 
ik/pose        164 bytes
eyeballs         0 bytes (0 eyeballs)
flexes           0 bytes (0 flexes)
textures        72 bytes
keyvalues        0 bytes
bone transforms        0 bytes
Collision model volume 12565.50 in^3
collision        0 bytes
total         1756
---------------------
writing c:\program files (x86)\steam\steamapps\okamisolaris\garrysmod\garrysmod\models/Rath.vvd:
vertices     57408 bytes (1196 vertices)
tangents     19136 bytes (1196 vertices)
total        76608 bytes
---------------------
Generating optimized mesh "c:\program files (x86)\steam\steamapps\okamisolaris\garrysmod\garrysmod\models/Rath.sw.vtx":
body parts:         8 bytes
models:            20 bytes
model LODs:        12 bytes
meshes:             9 bytes
strip groups:      25 bytes
strips:            27 bytes
verts:          10764 bytes
indices:         7092 bytes
bone changes:       8 bytes
everything:     17989 bytes
---------------------
Generating optimized mesh "c:\program files (x86)\steam\steamapps\okamisolaris\garrysmod\garrysmod\models/Rath.dx80.vtx":
body parts:         8 bytes
models:            20 bytes
model LODs:        12 bytes
meshes:             9 bytes
strip groups:      25 bytes
strips:            27 bytes
verts:          10764 bytes
indices:         7092 bytes
bone changes:      16 bytes
everything:     17997 bytes
---------------------
Generating optimized mesh "c:\program files (x86)\steam\steamapps\okamisolaris\garrysmod\garrysmod\models/Rath.dx90.vtx":
body parts:         8 bytes
models:            20 bytes
model LODs:        12 bytes
meshes:             9 bytes
strip groups:      25 bytes
strips:            27 bytes
verts:          10764 bytes
indices:         7092 bytes
bone changes:      16 bytes
everything:     17997 bytes

Completed "BasicRagdollQC.qc"



Its a little better exept the fact that it looks like it has 2 collision models, i cant figure out how to get just the underlying collision model.
Can anyone help?

Could you show me what the physics model looks like before you compile it? It looks like you don’t have each physics box assigned to their proper bone, but I may be mistaken.

This?

Each piece has a weight of 1 set to it.

Would it help if i uploaded the .max file?

EDIT: Not sure what i exactly did, but i was messing with the bone weights…

Hmm, so each one of those parts has an weight of 1 for their respective bones, right? Which version of 3DS Max are you using? I may be able to take a look at the Max file and see what’s wrong.

I am using 2011…

problem is that it looks like it has got only one bone. you really cant make ragdoll with one bone :v: . upload reference smd to mediafire and post link

I resolved the issue, it was the reference model that was causing the issue. Thanks for trying to help anyway!