Making a timer local?

I already have a thread and I asked this in the comments of it but I thought this should deserve its own thread.

I am making a entity(printer) and I call a timer.create in ENT:Initialize(). If I spawn 1 printer it works fine. But if I spawn another, the 1st printer’s timer resets and both printers are in sync. How do I make this ent local so that every different ent can be seperate?


Append the entity index to the timer name, and make sure it’s unique. Ex.

timer.Create(self:GetClass() .. "-Initialize-" .. self:EntIndex(), ...

oh lol, I tried something like that and it didnt work. Your way appears to work. Thankyou xD