Making a working Soundscape?

I’ve tried making a soundscape, and failed. I need your help to get it working, it’s pretty much the biggest problem my map has right now except for some partial blockyness.
I’ve made a .txt named “soundscape_zps_farmhouse” (Yes, it’s gonna be a map for zombie panic source.) and linked it to an entity in hammer, I’ve even linked the soundscape-entity to targets.

This is what it looks like in hammer:

http://img223.imageshack.us/img223/6066/hammerv.jpg

And this is what the .txt looks like:

http://img195.imageshack.us/img195/8995/textsf.jpg

Please help me, facepunch. My damned soundscape won’t work!

I believe you have to update the manifest file to include your soundscape.

The syntax is invalid as well.


"streetwar.rooftop_heavy_combat"
{
	"dsp"	"1"

	"playrandom"
	{
		"volume"	"0.4,0.6"
		"pitch"		"100"
		"time"		"5.0, 12.0"
		"pitch"		"90,130"
		"soundlevel"	"SNDLVL_140dB"
		"position"	"random"
		"rndwave"
		{
			"wave" "ambient/wind/wind_med1.wav"
			"wave" "ambient/wind/wind_hit1.wav"
			"wave" "ambient/wind/wind_hit2.wav"
			"wave" "ambient/wind/wind_snippet3.wav"
			"wave" "ambient/wind/wind_snippet4.wav"
			"wave" "ambient/wind/wind_snippet5.wav"
		}
	}

	"playlooping"
	{
		"volume"	"0.2"
		"wave"		"ambient/atmosphere/station_ambience_loop2.wav"
		"pitch"		"100"
	}


	"playlooping"
	{
		"volume"	"0.15"
		"wave"		"ambient/alarms/city_siren_loop2.wav"
		"pitch"		"100"
	}

	"playsoundscape"
	{
		"name"	"streetwar.general_outdoor_heavy_combat"
		"volume"	"0.88"
	}
}

Example from [noparse]HL2:DM[/noparse].

Soundscape