Making Entities Physgun-able

There are some specific entities/props that i want players to be able to physgun (as they can currently only grav gun them) and setting ‘Physgun world entities’ to true allows them to, players can mess with lawboards and textscreens. I was wondering if there is a way to allow physgunning for these props/entities specifically?

Assuming your prop protection is CPPI compatible, try setting the owner of the prop using entity:CPPISetOwner(player)